Civ 5 Mods Nexus



Civilization 5 has well surpassed the 10-year mark since its release.

Communitas AI and Tools. With the goal of making Civ V's AI “smarter, not harder,” the Communitas.

Civ 5 mods nexus 1.8
  • This mod adds the Forest of Magic from the Touhou series of games to Civ V as a civilization under the leadership of Marisa Kirisame. Should work with either G&K or BNW. Unique Ability: Mushroom Magic Founding cities reveals Mushroom Patches (which m.
  • Now we need to go to the Civilization 6 Mod Folder which is Documents my games Sid Meier's Civilization VI Mods 1. Go to Documents 2. Click on my games folder 3. Click on Civilization VI folder 4. Click on Mods Folder. Right click and then paste the mod into the folder. It should look like this when you are finished.

Having stood the test of time, the community is still very much alive – constantly finding new ways for us to enjoy the game.

Whether you haven’t had a chance to pick up Civilization 6 yet, or are just looking for a fresh Civ 5 experience, these mods will definitely be worth your while.

And of course they’re all totally free to check out, so be sure to dive in and see what you can find!

20. Really Advanced Setup

The Advanced Setup screen allows you to set different gameplay mechanics. But this mod allows for even more in-depth customization.

On top of all the options previously available, you’ll be able to select active civilizations, set starting bias, starting bonuses, and map visibility among others.

What’s even more interesting, in my opinion, is the option that allows you to disable nuclear weapons, policies, happiness, etc.

There is even an “Always War” mode which puts you at war with all the other civilizations throughout the duration of the game. Wild stuff.

All in all, this is a great way to really get the experience you’re looking for.

You could create your very own utopia where everyone gets along and each civilization thrives, or choose chaos and destruction.

I think I know where I’ll start.

19. City Limits

Anyone who’s played a city-builder tends to be a bit obsessive-compulsive in terms of planning and layout.

We all want our cities to be neat and aesthetic. But in Civilization 5 more than anything, we want to be efficient in our city planning.

This is a great tool that will help with exactly that.

City Limits shows how far you can potentially expand by clicking on either a city, or settler.

Nothing fancy, but you won’t want to play without it once you’ve given it a try.

18. Real Natural Disasters

Back in Civilization 4 there were a number of random events that could occur in the world, including natural disasters.

Everything could be completely normal until an unexpected earthquake destroys your buildings and disrupts your citizens’ day-to-day life.

This was removed from Civilization 5 along with all other random mechanics that negatively impact gameplay.

It was decided that these negative experiences were generally not fun for players.

Of course not everyone agrees, as some would even argue that the world feels more realistic with these random events in place. Immersion is key to some gamers.

The Real Natural Disasters mod reintroduces earthquakes, flood, tsunamis, volcanic eruptions, and the like.

There may even be a chance that a meteor falls from space. Wowza!

If that doesn’t keep you on your toes, I’m not sure what will.

17. Health & Plague

Here’s another mod that improves on the realism of Civilization 5.

As the title suggests, Health & Plague makes it possible for plagues to spread across the world.

These mostly come by neglecting the overall health of your cities, which is based on factors such as water access, resources, and tourism (keep those foreigners visiting!).

A plague could be devastating to your city as you lose citizens to diseases.

Watching your own health rating won’t be enough either, as sickness from neighboring cities can affect you as well.

Trade routes and tourism play major roles in keeping diseases away, so make sure to monitor your international relations as well.

This increased importance to micromanagement is an exciting way to spice up your next Civ 5 playthrough.

Up your survival game in the early stages of the game by keeping your citizens healthy until you can build research facilities to discover cures.

16. Reforestation

A simple mod which allows you to plant forests after discovering fertilizer.

Simple yes, but also fun!

Whether you’re planting trees for lumber, growing forests to keep enemies away, or just really care for the environment – this is the mod for you.

15. A Mod of Ice and Fire (G&K)

A Mod of Ice and Fire takes us to Westeros where we can play as many of our favorite GoT characters.

Ever wished you could lead the Dothraki as Khal Drogo? Or claim the Iron Throne as Daenerys?

Here’s your chance.

With no shortage of additional content, this mod includes 12 playable civilizations each with unique traits, along with special units and buildings.

You can even explore different religions and play as a follower of the Many-Faced God!

14. Faster Aircraft Animations

Tired of sitting through those long and tiresome aircraft attack animations?

This freebie should do the trick.

A small, simple fix that saves you loads of time by doubling aircraft animation speeds. Check it out and see for yourself.

13. InfoAddict

We all know how long a game of Civilization can get.

If you’re playing in-between work hours or just coming back from a break, InfoAddict will make sure you’re kept up-to-date with everything that’s going.

This mod presents data in easy-to-read graphs where you’ll be able to keep track of your progression through time.

This is a big help in terms of plotting your next moves, as you’ll be able to track everything from military, culture, science, and happiness development against other civilizations.

12. R.E.D. Modpack

The R.E.D. or Regiment and Ethnic Diversity Modpack gives a much-needed visual upgrade to units in the game.

Unit scaling has been cited by many as an issue with Civilization games. And this mod gives your units not only fresh models but also updated formations to match.

The updated unit models do look quite nice, as unit appearances are now better matched to their civilizations.

This also makes it much easier to differentiate unit types as quite a bit of detail is added.

One more helpful detail here is sizing, where units are sized much more realistically relative to one another.

For example, archers are now smaller than catapults. This should give you a better understanding of unit differences with a quick glance instead of having to go through all the stats each time.

11. Strange Religions

Probably the silliest mod on the list, Strange Religions is just a fun way to add new content to Civ 5.

The title may not be obvious enough, but Strange Religions includes some of the more unusual beliefs you probably didn’t even know existed.

Most would argue that this is too much of a joke to be considered an actual mod.

But if you’re looking for some light-hearted fun, look no further.

Choose to have your citizens worship the Invisible Pink Unicorn, be part of the Sith Order, or subscribe to Pastafarianism – anything is possible really.

This mod may be upsetting to some, but that’s always part of the fun isn’t it?

10. PerfectWorld3

PerfectWorld3 works because it aims to do one thing, and does it this very well.

It greatly improves the world generation aspect of the game to create more realistic terrain.

Mountains, deserts, and forests now appear in places that make much more sense – giving the map a much more vibrant and natural feel.

Rivers now begin to run down mountains and eventually converge with larger bodies of water.

Other than the aesthetic value of this mod, resources are located in different areas of the map as well.

Following the jungles and water sources, resource placement will have more of an impact on how you play through the game. Immersion at its finest.

If you’re looking for a way to make Civ 5 more interesting while making it much more visually pleasing as well, check this one out.

9. Global Warming

Similar to Health & Plague mentioned earlier, I’d say the Global Warming mod adds a fantastic climate simulator to the game.

Mirroring real-world events, global warming in-game can drastically affect how you play the game.

Ice and snow melts, land tiles may dry out and lose resources, or at worst you may even be hit by flooding or hurricanes.

A great way to add a new sense of realism to the game. Save the polar bears!

8. Smart AI

If you’re a seasoned Civ 5 player looking for a more challenging experience, this mod is for you.

If you’ve been playing Civ 5 for a while then AI decisions may become predictable.

Outsmarting the AI might no longer be satisfying – you may even begin to notice that some AI decisions don’t even make sense.

This mod bumps up AI decision-making as they make smarter moves, from targeting unit upgrades to policy choices.

If you’re looking for a refreshing single player experience then you should give this a download and see what you think.

7. Vox Populi

The Vox Populi mod is one of, if not the biggest and most ambitious Civilization 5 mod available.

Further proof of how strong the Civilization 5 community is, Vox Populi builds on the Community Patch Project also known as CPP.

The CPP is a dream for any involved gamer where community comments, suggestions, and feedback are taken into consideration toward making the game what the players want it to be.

With contributions from all over the community, Vox Populi provides rebalances and updates from discussions on how the game can be improved.

Almost everything about the game is changed. Which, if you’ve only played the vanilla version, will definitely make for an interesting new playthough.

Major changes to everything from leadership balances to updated unique abilities per civilization makes this one of the more robust mods you can explore to give you a fresh appreciation for Civ 5.

6. Prehistoric Era Reborn

Here’s another mod that adds a bunch of new content by allowing you to start off at a much earlier era than the original game.

With Prehistoric Era Reborn, instead of opening the game with the ancient era, you’ll find yourself at 20,000 BC.

You have yet to discover essentials such as fire and are struggling to survive against wild animals.

Lekmod

Evolve through new (though primitive) technologies such as gathering, cooking, and hunting.

Eventually build your civilization up to learning language and social structure.

Explore prehistoric world with new units, technologies, and wonders with your cavemen, shamans, explorers and savages.

You may even encounter a few mammoths or giants, who knows? Do I really have to keep selling this one? It’s awesome!

5. Communitas Map

Civ 5 mods nexus 1.12.2

An alternative to PerfectWorld3, the Communitas Map mod takes a different approach to world building.

This gives a unique experience as maps now include continents and offshore islands, directly affecting how you approach exploration and expansion.

Aimed at producing a balance between aesthetic and gameplay balances, not only does the Communitas map make visual improvements to the game, but there are a number of factors that impact gameplay as well.

Naval exploration is given greater value as you discover different islands across the map.

Also mountains affect surrounding weather conditions and ocean rifts place a greater importance on astronomy (this one goes real deep into physics!)

All-in-all a great alternative to PerfectWorld3 in terms of visual and gameplay upgrades.

I recommend giving both a try to see which one you prefer.

4. MC’s Buccaneers

Here’s a fun one – traverse the seas as a band of pirates led by Henry Morgan.

Harass neighboring civilizations with your superior naval combat to capture cities and disrupt trade routes for gold.

As the Buccaneers, you will have the unique ability to issue a Letter of Marque.

This allows naval units uninterrupted access to enemy territory.

You may also build a fleet of corsairs, which are unique naval units to this civilization.

These privateer ships have a combat advantage against other naval units, while allowing you to gain additional combat bonus boosts for plundering enemy tradeships.

And of course, would pirates even be pirates without rum?

Playing as the Buccaneers you’ll be able to build Rum Distilleries as an additional food and gold source for your cities.

I can already hear the pirate shanties…

3. Emigration

Emigration adds a new game mechanic that gives more importance to civilization happiness.

Keeping your citizens satisfied now produces a resource called prosperity, which determines whether people come to or leave your cities.

It’s really cool.

Tying into a number of different in-game factors such as social policies and productivity, citizens may choose to move to more prosperous cities around you.

This not only adds an interesting new challenge to watch for on your next playthrough, but introduces new strategies to take advantage of.

A cool mod to help make a more interesting Civ 5 experience.

2. Enlightenment Era

An “Era Mod”, this adds an Enlightenment Era between Renaissance and Industrial.

This includes tons of additional technologies, units, buildings, and wonders to explore.

New content includes exploring concepts such as economics, humanism, and imperialism as you play through the scientific revolution prior to moving into the industrial era.

Learn about exploration and navigation with warships, or build museums as you discover natural history.

You can even improve culture ratings by building salons and theatres. Yes, theatres!

Whichever way you’d like to play though this era of science and discovery, there’s tons of new content here that’s definitely worth taking a look at. Especially if you love the discovery side of Civ games.

1. Civilization Nights

As explained by the mod creator himself, this title comes from the fact that the difference between Civilization 5 and Civilization Nights is like day and night.

The complete overhaul of gameplay mechanics and balancing aims to give you a fresh Civ 5 experience unlike any of your previous playthroughs.

And personally, I say it hits the nail on the head.

One of the major changes in Civilization Nights is an updated happiness system.

Citizens now gain happiness, while military units and cities generate unhappiness.

This then creates a new balance where there is more weight on the decision of whether to expand, or focus on military improvement.

And this feature is just a small part of Civilization Nights!

All the updates here tie together to give you a new Civilization 5 experience that is absolutely worth checking out.

This is a good way to explore new play styles, making the game you love feel completely new. Highly recommend trying this one out if you’ve got the time.

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Related Posts

  • 2For Mod Authors

For Mod Users

TypeNameDescriptionAuthor(s)
GuideHow to Manually Install a ModYoutube video showing how to install Mods without using Steam.Marbozir
GuideHow to Enable LoggingGuide on how to enable logging. Logs should be provided when reporting bugs to modders.whoward69
GuideSelect, Subscribe, Enable and Play a ModStep-by-step guide on how to select, subscribe, enable and play a mod from in-game.whoward69
GuideGetting Mods to Work in LinuxGuide on how to install/use Mods on Linux.flamesfault
GuideInstalling Mods on Civ5 for MacGuide on how to install/use Mods on Mac.AlanH
GuideCommon Checklist for Playing ModsLists several points players need to check for when using a mod.Thalassicus
GuideMPMPM - Converting Mods to DLC Format for Multiplayer UseGuide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer.Gedemon
UtilityMP Mod ManagerSoftware for using mods in multiplayer. Does not support mods with SQL.Jaii der Herr

For Mod Authors

Modding Tools

TypeNameDescriptionAuthor(s)
ToolNexus Buddy 2Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth.Deliverator
ToolDDS ConverterA Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods.whoward69
ToolDDS Unpacker for InterfaceTexturesTool for unpacking 2D textures of the game.Sterkhov

Lua

TypeNameDescriptionAuthor(s)
GuideBasic/Beginner Lua Guide for Civ5A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge.bane_
GuideOptimizing your Lua Code for SpeedSome tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding.Pazyryk
GuideData Driven Code TechniqueGuide on adding tables for efficiency.whoward69
GuideWhy to Use 'elseif'Guide explaining why one should use 'elseif' in Lua modding.whoward69
GuideAdding XML Tags that Work Through LuaGuide on adding XML tags that work through Lua.Pazyryk
GuideLua Tips (Common Beginner Scripting Mistakes)Post explaining some beginner Lua mistakes.whoward69
ReferenceBNW Lua API Reference (Methods, GameEvents & LuaEvents)A more complete reference for Lua methods and GameEvents.whoward69
UtilityUnit Spawn Handler LuaA utility that handles all the logic for placing a unit on the world map.LeeS
UtilitySnippets for Mod MakersA number of Lua snippets that can be used to implement a wide range of effects.Machiavelli24
UtilityUniqueDiplomacyUtilsUtility allowing for changes in diplomatic lines under certain conditions.Typhlomence
UtilityStrict.lua - for finding Typos in LuaUtility for notifying the modder of typos not marked as errors.Pazyryk
UtilitySaveUtils.luaAllows for storing/saving data per target object over time.Whys
UtilityPlotIterators.luaLua iterator that will efficiently return plots in order around the perimeter.whoward69
UtilityTableSaveLoaderAnother utility for storing data over turns/time.Pazyryk

XML

TypeNameDescriptionAuthor(s)
GuideAdding a Dummy TechnologyThread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait).LeeS
GuideXML (Advanced) Guide to Adding Buildings and Wonders to Brave New WorldGuide on adding Buildings/Wonder to Brave New World with XML.LeeS
ReferenceXML Data Files for Standard Civilizations (inc DLC)Contains comprehensive data XML files of the game.whoward69
ReferenceUnified Firaxis XML TagsLists of the various properly-formatted XML tags for Firaxis-supplied game-elementsLeeS

SQL

TypeNameDescriptionAuthor(s)
GuideSQL modding for dummies!Introduction to SQL modding for Civ5.Leugi
GuideCircumventing Mod Load Order Issues With Database TriggersGuide on how to circumvent mod load order issues through the use of SQL database triggers.whoward69
GuideLoops in SQLThread on tips for writing loops in SQL.Thalassicus & whoward69

Art Assets (2D)

TypeNameDescriptionAuthor(s)
GuideDDS Texture (Image File) Creation and Usage for BeginnersGuide on creating and using DDS texture files.whoward69
GuideSukritact's Cartography OutlineGuide on how to create the Map Image displayed on the civilization selection screen.Sukritact
GuideIrkalla's 'Firaxis-Like' Civilization Icon TutorialGuide on how to create the Civilization Icon.Irkalla
GuideCivilization V-style Icons with GimpGuide on how to create Building/Unit/Leader icons with Gimp 2.DJSHenninger
GuidePhotoshop Icon TutorialGuide on how to create Building/Unit/Leader Icons with Photoshop.Firebug
GuideLeugi's 2D Leaderscene Collage HintsGuide on how to create 2D leaderscenes.Leugi
GuideImprovement, Policy & Unit Action Icons (Firaxis-style)Guide on how to create Improvement, Policy & Unit Action Icons with Blender.Lord Tirian
UtilityCivilization Icon TemplateTemplate for creating Civilization Icons (with Photoshop).Sukritact
UtilityFont Icon - Resource TemplateTemplate for creating Font Icons.Horem
UtilityDynamic 2D LeaderscenesAllows for a leader scene to be changed dynamically depending on the disposition of the AI.Vicevirtuoso
SourceHiram's Civ IconsA collection of Civilization Icons.Hiram
SourceKeniisu's Graphical Freebies! (Workshop)A number of misc 2D Graphics. May also request at the workshop.Keniisu
SourceFirebug's Leaderscreens to GoA number of leaderscreens ready for use (most are reserved, however).Firebug
SourceKlisz's Civ IconsA collection of Civilization Icons.Klisz
SourceIcon Backgrounds for Units/BuildingsA collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery.DJSHenninger
SourceTPangolin's Assorted Icons for CivilizationsA collection of Civilization Icons.TPangolin

Art Assets (3D)

TypeNameDescriptionAuthor(s)
GuideGuide to 3D Modding in Civilization VStraightforward guide on necessary tools, reskinning & converting from Civ IV.Civitar
GuideGetting Civ4 Units into Civ 5 - Full ConversionComprehensive guide on converting Civ4 Units to Civ 5.Deliverator
GuideGetting Civ4 Units Into Civ5 Using Blender 2.72Guide on converting Civ4 Units to Civ 5, using Blender 2.72.Wolfdog
GuideTeam-color Unit SkinsGuide on how to give team-colors to unit skins.Nutty
GuideAdd a New Unit in the Game (using SQL)A step by step to addnew unit graphics to the game.Gedemon
GuideCivilization V: Leader Graphics Modding GuideYoutube guide on how to make 3D leader graphics.Deliverator
GuideAdd a new building and improvement with 3D modelGuide on converting Civ 4 Improvement graphics to Civ 5.Danrell
GuideHow to Convert Civ4 Buildings into Civ5 Tile improvementsGuide on converting Civ 4 Improvement graphics to Civ 5, alternative way.Ekmek
GuideGuide to Adding a New Resource with Custom ReskinsGuide on reskinning and adding resource graphics.Horem
ReferenceArtDefine Files for Standard & 'Orphaned' Units (inc DLC)Collection of ArtDefine files for adding new Unit graphics.whoward69
UtilityResource Generator (Lua Component)Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'.Deep_Blue
SourceHorem's Art ResourcesVarious 3D resource graphics.Horem
SourceDJSHenninger's Converted CIV4 Improvement GraphicsVarious Tile Improvement graphics, converted from Civ IV.DJSHenninger
SourceBouncyMischa's Fantasy and Sci-Fi Building ModelsVarious Tile Improvement graphics, converted from Civ IV.BouncyMischa
SourceCiv Fantasy Improvement Graphic ConversionsVarious Tile Improvement graphics, converted from Civ IV.Nomad or What

Compatibility

TypeNameDescriptionAuthor(s)
ReferenceJFD's Master Support FileAn SQL file explaining how to add support for JFD's civilizations, including YnAEMP.JFD
ReferenceTomatekh's Historical ReligionsExplains how to add support for Tomatekh's Historical Religions mod.Tomatekh
ReferenceRyoga's Unique Cultural InfluenceExplains how to add support for Ryoga's Unique Cultural Influence.Ryoga
ReferenceSukritact's Events & Decisions(Event Creator)Explains how to add support for Sukritact's Events & Decisions.Sukritact
ReferenceMod Support - OtherSQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and MapVarious (compiled by DJSHenninger)

User Interface (UI)

TypeNameDescriptionAuthor(s)
GuideUser Interface Components Tutorial (Questions)Comprehensive guide on creating User Interface components.whoward69
ReferenceUI Functions (Lua Control Methods and UIManager Methods)List of various functions for UI modding.whoward69
UtilityDynamic Top PanelDynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information.JFD
UtilitySukritact's Modular City Info StackUtility allowing modders to add info to the City Screen without sacrificing compatibility.Sukritact
UtilityDynamic Culture OverviewUtility for fixing the Culture Overview when adding Buildings with Great Work Slots.KyteM

DLL

Civ 5 Mods Nexus 1.12.2

Type

NameDescriptionAuthor(s)
GuideHow to Compile the DLLGuide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods.DaveMcW

Civilization 5 Mods

Audio

Type

NameDescriptionAuthor(s)
GuideCreating your own Soundtrack!Guide on adding your own soundtrack.Leugi
GuideMaking a Custom Leader Use Custom MusicGuide on adding music for a civilization mod (peace/war theme).Leugi
GuideGiving your Leader Custom SpeechGuide on giving a leader custom speech.Harald B

Other

Type

NameDescriptionAuthor(s)
GuideCommon Novice-Modder MistakesList of mistakes beginning modders tend to make.LeeS
GuideHow To Make A Civilization - Tutorial SeriesA series of video tutorials on making a civilization (in progress).Keniisu
GuideFile attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase?Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways.whoward69
ReferenceText Icons and MarkupList with Text Icons outdated, but there is a list of possible text colours.N/A
ReferenceText IconsFull list with Text Icons, including from BNW.BigCece
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